Electronic gaming started with the Boomers. It got really serious with the Xers. And it became “a way of life” with the Millennials. Now, it’s going well beyond just entertainment. In prior issues, we’ve explored the emerging role of games as educational tools and social environments. Increasingly, they are driving the diffusion of other technologies and showing up unexpectedly in many aspects of our daily lives. So, where is this technology headed? What are the implications? Keep listening to find out.
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